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TRACK & FIELD

Four events. One meet. Every mark is earned.

SPRINTThe dashAlternating-tap rhythm builds speed — beat the rival to the line.Not run yetHURDLESClip or clearSame running rhythm, plus a timed jump at every hurdle — always telegraphed ahead.Not run yetTRIPLE JUMPHop, step, jumpA short run-up, then three timed actions — one earned distance.Not run yetPOLE VAULTHeight is earnedSprint, plant, release — the bar rises after every clearance.Not run yet

Nothing here is random — every result comes straight from your own timing.
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